The soundscape for Façade will be one that emulates the essence of blurring fantasy into reality. White noises and distant voices could give a sense of surrealism and even a glimpse to the audience into the inner workings of Bedour’s mind.
The real world will always remain true to the essence of reality, while the fantasy world would be inspired by computer games but retain the daily noises of the real world (outside world).
For the animation part, Foley and SFX will be used to emphasise the virtual reality world she lives in, but not to the extend it will drown the visuals and ultimately the essence of the story.
Soundtrack could be either a fusion of synthesize and oriental instruments. As yet to be finalised.

Saturday, Nov. 12th, 2005. Sat……….
Comment by Smith_L. — November 13, 2005 @ 12:20 am